![]() ![]() It’s rare to see a game get supported with post-launch content with so long – there’s even a sequel coming out, after all – but what has driven you to keep adding to and improving the game so long after release? It’s been over five years since Dying Light came out, so seeing the announcement of a major new expansion for the game has been a very pleasant surprise for its players. So this is us getting back at those guys, telling them they really gave us strength, so now it’s our turn." "When the original game was released it wasn’t critically received as the phenomenon it ultimately became – and it was our community that jumped on the game right from the start and started showering us with signs of support. The questions below were answered by Tymon Smektała (producer on Dying Light and lead game designer on Dying Light 2), Agnesa Belegu (game designer on Dying Light), and Mateusz Piaskiewicz (senior level designer and level artist on both, the original Hellraid project and the upcoming DLC). To learn more about it and what players can expect from it, we recently conducted an interview with its developers at Techland. With that project on hold, the developers decided to bring over at least a taste of it in this unexpected new DLC for Dying Light. Now, more than five years after the base game’s release, it’s getting another new update, Hellraid, which, interestingly enough, started out as its own separate dark fantasy game. On top of turning the game around from a bumpy launch, they’ve also kept on adding new content to it with several DLCs.
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